package com.dexgdx.game.structure.actor;

import com.dexgdx.game.constants.ERingColor;
import com.dexgdx.game.util.ObjectIdentification;

public class PlayerActor extends AbstractActor {
	
	private static final long serialVersionUID = -4576553117998997710L;

	public PlayerActor(String imagePath, float x, float y, float height, float width, float movementSpeed, ObjectIdentification playerIdentification) {
		super(imagePath, x, y, height, width, movementSpeed, playerIdentification);
	}
	
	@Override
	public ERingColor getRingColor() {
		ERingColor color = null;
		if(isSelected()){
			color = ERingColor.SELECTED_PLAYER;
		}
		else {
			color = ERingColor.UNSELECTED_PLAYER;
		}
		return color;
	}
}
